The One Room Mac OS

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tags: photogrammetry
Originally Published: 2018-08-17

NOTE: This guide was updated on 2020-07-30 to recommend using CUDA 10.1 and Xcode 10.1 versions. The Homebrew formula was also updated on 2019-11-06 to AliceVision 2.2.0 to support Meshroom 2019.2.0.

AliceVision and its Meshroom program are an exciting new free and open-source pipeline for photogrammetry processing. Unfortunately, compiling and using either of these programs on Mac OS X is not exactly straightforward. As a result, I’ve compiled a Homebrew tap which includes the necessary formulae, and will use this post to outline how to use them to get up and running. Note that this is intended as a first step for Mac users wishing to experiment with and improve the AliceVision/Meshroom software, and as a result these instructions may become outdated with time.

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System Requirements

First off, your Mac will currently need an nVidia GPU with a CUDA compute capability of 2.0 or greater. This is probably a pretty small portion of all Macs sold, but you can check your GPU by looking in “About This Mac” from the Apple icon in the top left corner of the screen, under “Graphics”. If you have an nVidia GPU listed there, you can check its compute capability on the nVidia CUDA GPUs page.

Second, you’re going to need to install CUDA Toolkit 10.1, which is only officially compatible with OS X 10.13 (High Sierra), so you may also need to upgrade to the latest version of High Sierra (but not Mojave!) if you haven’t already. If you’ve already upgraded to Mojave or later, your only option is to install and boot from High Sierra on a separate disk. Alongside this I would also suggest installing the latest nVida CUDA GPU webdriver, which as of this writing is 387.10.10.10.40.135. Note that there is a CUDA Toolkit 10.2 release for Mac OS, but according to the documentation it’s only compatible with OS X 10.13.6 (High Sierra), while it’s also only compatible with Xcode 10.2, which is only compatible with OS X 10.14.3 (Mojave) or later. I’m not sure what the status of this is or if/how CUDA 10.2 works on High Sierra with Xcode 10.2 somehow force-installed on High Sierra.

Third, CUDA 10.1 is only compatible with the version of clang distributed with Xcode 10.1, and will refuse to compile against anything else. You may have an older or newer version of Xcode installed. As of this writing, if you fully update Xcode within a fully updated OS X install, you’ll have Xcode 10.1. To get back to Xcode 10.1, what you can do is go to Apple’s Developer Downloads page (for which you’ll need a free Apple developer account), then search for “Xcode 10.1”, then install the Command Line Tools for Xcode 10.1 package for your OS version. After installing, run sudo xcode-select --switch /Library/Developer/CommandLineTools and then verify that clang --version shows Apple LLVM version 10.0.0. You can also see this page for instructions on how to switch between multiple versions of Xcode.

Once you’ve done all this, you can verify a working CUDA install by going to /Developer/NVIDIA/CUDA-10.1/samples/1_Utilities/deviceQuery and running sudo make && ./deviceQuery, which should output your GPU information. If it doesn’t build correctly (i.e. you see nvcc fatal : The version ('??.?') of the host compiler ('Apple clang') is not supported), or deviceQuery errors or doesn’t list your GPU, you may need to look over the steps above and check that everything is up to date (you can also check the CUDA panel in System Preferences).

There will be no more CUDA support for Mac OS after 10.13 High Sierra. There are no new CUDA Toolkit releases which support building CUDA code on Mac OS. Please see this issue on the AliceVision issue tracker if you would like to track the progress of AliceVision enabling builds which do not depend on CUDA.

The following instructions also assume a working Homebrew install.

Installation

If you’ve followed all the above setup instructions and requirements, installing the AliceVision libraries/framework should be as easy as:

Meshroom Installation & Usage

I haven’t yet created a Homebrew formula for the Meshroom package itself, as it’s all Python and doesn’t seem particularly difficult to install/use once AliceVision is installed and working correctly. Just follow the install instructions there (for my specific Python configuration/installation I used pip3 instead of pip and python3 instead of python):

One gotcha I ran into is that the CUDA-linked AliceVision binaries invoked by Meshroom don’t automatically find the CUDA libraries on the DYLD_LIBRARY_PATH, and setting the DYLD_LIBRARY_PATH from the shell launching Meshroom doesn’t seem to get the variable passed into the shell environment Meshroom uses to spawn commands. Without this, you’ll get an error like:

In order to get around this, you can symlink the CUDA libraries into /usr/local/lib (most of the other workarounds I found for permanently modifying the DYLD_LIBRARY_PATH seemed more confusing or fragile than this simpler approach):1

You can undo/uninstall this with:

You may also want to download the voctree dataset:

Then launch with:

Import some photos, click “Start”, wait a while, and hopefully you should end up with a reconstructed and textured mesh (here’s an example of my own which I uploaded to SketchFab). By default, the output will be in MeshroomCache/Texturing/ (relative to where you saved the project file).

Footnotes:

The
  1. Previously, I suggested modifying meshroom/core/desc.py so that the return value at the end of the buildCommandLine method instead reads:

We all have been there where we are stuck with processing a beautifully captured raw frame. Sometimes as an artist we definitely visualise that a small tit and tat in the images that we have captured can make a huge difference. Now when it comes to altering frames, we all have been there in the position where we are stuck with choosing the right image and space.

We need to make sure that the editing software complies to all the standards of the system that we are using and also at the same time it must be a well adaptable software.

License
Shareware

File Size
1.3GB

The One Room Mac Os Downloads

OS
Mac OS

Language
Multilingual

Developer
Adobe Inc.

Overview of Adobe Lightroom CC 2020

Presenting the best software in-line the Adobe lightroom CC for mac-based computers. There has been a lot of differences in the ways in which we use editing software to get the job done but the biggest highlight would definitely be the ways in which lightroom can drastically enhance the quality of the output.

There are a lot of in-built features within the software that makes a drastic difference in a lot of ways. One of the most significant features are mentioned below, make sure that you are able to make the best of each to bring out the best in each of your projects with Lightroom.

Now if you were to question if the software is adaptable to a mac-based system, I would suggest that the software works at its best in a Mac-based operating system. the amount of significant changes that are visible in a Mac-based operating system is pretty determinant and that is exactly what each and every editor, photographer or anyone will look forward in an Editing software.

Also Read:-Download Microsoft Office 2001 for Mac

Features of Adobe Lightroom CC 2020

Some of the features that a user must look-forward in a Mac-based operating system in the Adobe Lightroom CC 2020 are mentioned below.

1. Perfecting Images made easy

The biggest highlight with the images created with Lightroom is that the sharpening tools that are used in the platform make sure that there is a better methodology in sharpening the images. The mac-based platform and screens from Apple will make sure that you have the best output preference.

Sharpening images in Adobe Lightroom CC 2020 is definitely a well-touched feature that will make sure that it is proper and well-organized. The colour profile of the project is kept intact even after a lot of meddling with the pixel count of the image.

2. The organizational nightmare has taken care of

Mac users always look forward to making sure that the data that they handle using their system is much easy. Well with the Mac version of the Adobe lightroom that is also taken care of. The very much looked upon feature with the Adobe lightroom 2020 cc is the ways in which you can use the various files and projects that you are handling under the software.

The biggest disadvantage with the previous editions of the software is that there were no proper organization tools or importing tools that eased the process. There were a lot of complications with the previous editions of the software that made the users of the software face frequent crashing of the software and worst-case scenario, data losses. But with the Mac version, the things have been done and perfected seamlessly.

3. Share as much as you want

You can now transfer the projects that you have created to the social media platform and make the world know about the quality of the work that you create in the social media space The biggest lookout for all the users of the Adobe software platform is that they couldn’t share their work in the social media space. There has been a lot of other sharing features that have been added in the space.

4. Get off the internet

Offline working has been the most expected feature by the Adobe community for a very long time and that means with the release of such a feature, it is definitely good days ahead for the lightroom CC suite. The biggest highlight is that now you can carry over you’re already working on projects offline. This will greatly improve the ways in which you can actually work with the system.

5. Love editing

There are also bigger developments for Mac users in terms of editing in the lightroom. One of the most looked-after features in the Adobe Lightroom CC 2020, is the 64-bit memory handling feature that will make your editing process a definite and solid one. Retrace your colours as specific as you can, by that it means that you can bring back the colour of old photographs and also remaster the exact ways in which the rough picture actually looked.

The biggest hauls with the software are definitely the editing space. The editing space is loaded with features like retracing your editing process. This will greatly benefit users who are in a constant process of making errors.

The One Room Mac Os Download

System requirements for Adobe Lightroom CC 2020 for Mac

  • Mac OS Sierra and above
  • 12 GB RAM requirement
  • 2 GB HDD space
  • 1024X768 resolution monitors required
  • 1 GB V-RAM for normal monitors
  • 2 GB dedicated V-RAM for 4K or 5K monitors
  • AMD: Radeon GPU compiled with direct X 12
  • Nvidia graphic cards
  • Intel: GPU with direct x 12 compiled

The One Room Mac Os X

Download Adobe Lightroom CC 2020 for Mac

The One Room Mac Os Catalina

You can download the installer file of the Adobe lightroom cc 2020 by accessing the link below. Make sure that the minimum requirements of the systems are met before you proceed with the download.