Vampire's Ball Mac OS
This is a brief blog post describing my experience with automating Photoshop using Python.I am an experienced software developer, but had never really used Photoshop before. As you can tell from my wonderful programmer art in this post ;)
- PC SYSTEM REQUIREMENTS MINIMUM SPECS: OS: Windows XP (SP3), Windows Vista (SP2), Windows 7 (SP1), Windows 8 or Windows 8.1 CPU: 1.8 GHz Intel Core 2 Duo, AMD Athlon 64 Dual-Core 4000+ or equivalent (For computers using built-in graphics chipsets, the game requires 2.0 GHz Intel Core 2 Duo, 2.0 GHz AMD Turion 64 X2 TL-62 or equivalent).
- Main article: Masquerade Ball of Vampires 1 Items to Get 2 Quests 2.1 Vampire Queen's Mask 2.2 Vampire's Chest 2.3 Cyclotron's Drawing 3 Get the reward! 4 Search Thingies Here in the world of vampires and werewolves there is a never-ending Masquerade Ball.
Vampyr Mac OS X. It’s time to go back to the 1918’s London and enter in the skin of a vampire. Jonathan Reid will be your character in this game. Download Vampyr Mac OS X if you want a really intense RPG for macOS, full of action and unexpected turnovers. After he became a vampire, Reid must fight for his life because almost everything he. I've got a 3.5 year old Mac Mini 2.3 GHz Core i5 with 4 GB of RAM running OS X 10.9.2. A couple months ago, at no specific moment in time, my mini started to slow down, it's continued to get slower and slower to the point now where every time I click on anything, I get a spinning beach ball for as many as 10 - 20 seconds before the Mac processes what I've done. Depending on what you’re doing in OS X, your mouse cursor can turn into a rainbow colored spinning beach ball, a blue spinning beach ball, and in some rare instances, a ticking watch.
Here’s the Adobe documentation my work was based on.
Here’s a link to another project that could also be of interest. I have not used their code, but it looks very promising.
The sample code and repo source code have been tested on Python 2.7, but should work fine on Python 3.Source code
Generating images
Some time ago we needed a solution to be able to quickly generate some product images using Photoshop.
The graphic designer wanted to combine 2 images into a final product image to be used for display their products online.
- An environment image (PSD file).
- An object image (jpg).
- Combine the above images into a product image (jpg).
This was done manually in Photoshop and as expected was very time consuming and error prone.
The scenario described for generating an image might seem very simple, why use Photoshop at all, right? PIL, Skimage, OpenCV would work fine! Well in this case, there were some very fine transformations and image processing being done in Photoshop and the graphic designer needed all these features required in order to generate high-quality images using filter, shears and other exotic (for me at least) visual effects.
Smart objects?
Prior to my involvement, the graphic designer had been looking for a way to simplify and automate this image generation process.An important feature that would be key to this work is the concept of Smart Objects
Smart objects in Photoshop allow you to ‘link’ 2 or more PSD files. Any changes made to the linked PSD are automatically made to any PSD linking to it!Basically you create a PSD file, and have one of the layers be a Smart Object. Then you link that Smart Object layer to another PSD.Afterwards when you open the background image and the product image in Photoshop, any changes you make to the product image, also are made in the background image.
Another cool thing about Smart Objects: all the transformations within the Smart Object layer are preserved, regardless of the changes you make to the source PSD.
This requires:
- Each background image (PSD) must contain a layer with a Smart Object.
- The Smart Object layer has to be linked to a default image (PSD).
- Works best if both PSD files reside in same directory.
The manual steps for generating a final product image becomes:
- Open the background image in Photoshop (mountains).
- Open the default product image in Photoshop (ball).
- Open the desired product image in Photoshop (star).
- Copy the desired product image into the default product image. This updates the Smart Object.
- Save the background image as JPEG. This is our final image we want to generate with mountains and the star.
- Repeat this for every background/product combination image we want to generate.
Python and COM
As mentionned at the beginning, we will be using the Photoshop COM programming interface.The Photoshop reference PDF will be our guide in writing our automation scripts. Of course we could be doing this directly in VB script, but it is much more fun (and productive!) to use Python.
Here’s a basic sample that opens an image in Photoshop.
This works on Windows, but some other scripting language might be more appropriate for Mac OS.We will not be covering other platforms.
There is no headless mode when running Python/COM automation scripts.
Each script command actually translates to an action you see happen on the screen.I will get into this and other annoyances later.
Basic Recipe
Here is some basic sample code that illustrates the automated steps to generate our final product image, which is a star on a background of mountains.
Notice also that we duplicate the PSD documents once we open them. We do this in order not to accidentally change and save the original PSD files.
Important: working with Photoshop’s object containers is different than native Python lists and tuples. The indices are 1-based, so the first element of container has index=1 (as opposed to index=0 as per usual).
basic_recipe.py
A step further
In order to make this a little less painful to use, we created a psd_utils.py source file.This file contains contains the Photoshop class to alleviate some of the boilerplate code.
ps_sample.py
Watch out!
As mentionned earlier, even though there are quite a few advantages to automating with Photoshop, there are also quite a few points to consider.
Photoshop scripts require running an actual instance of Photoshop and it’s main window will be visible on the desktop.
The Photoshop window should not be minimized while running a script. This might actually block Photoshop, and prevent your automated task from running properly.
If you make use of Copy/Paste commands in your script, this will hijack your clipboard, and prevent any other user/application from using it properly.
Photoshop tends to hang/freeze/crash periodically. The crashes are frequent on big batches of images and don’t seem to be related to RAM/CPU usage. Just restart your script and it will eventually run to completion just fine. Regardless of crashes, you can still make huge productivity gains from automating some tasks.
For all these reasons, we highly recommend that any automated tasks you create should run on a dedicated Windows PC. You don’t need a high end PC for most tasks and this will definitely make everyone more productive.
Vampire's Ball Mac Os Download
Hope this was useful
Of course, most of the code and samples discussed here are related to the specific use case described.Almost all Photoshop commands can be scripted this way. The sample code should help you get started, and more details can be found in Photoshop scripting reference.If you need any help with your project, we will gladly share our expertise if required!
Developer: Nihilistic Software
Release date: 2000
Version: 1.1 + Full Game
Interface language: English
Tablet: Not required
Platform: Intel only
To bookmarksVampire's Ball Mac Os X
Vampire: The Masquerade – Redemption is a 2000 role-playing video game developed by Nihilistic Software and published by Activision. Set in White Wolf Publishing's World of Darkness, the game is based on White Wolf's role-playing game Vampire: The Masquerade and follows the adventures of Christof Romuald, a 12th-century French crusader who is killed and subsequently revived as a vampire. The game depicts Christof's centuries-long journey from the Dark Ages of 12th century Prague and Vienna to modern-day London and New York City in search of his humanity and his kidnapped love, the nun Anezka.
Redemption is presented in the first- and third-person perspectives. The player controls Christof and up to three allies through a linear structure, providing the player with missions to progress through a set narrative. Certain actions committed by Christof throughout the game can raise or lower his humanity, affecting which of the game's three endings the player receives. As a vampire, Christof is imbued with a variety of abilities and powers that can be used to combat or avoid enemies and obstacles. Use of these abilities drains Christof's supply of blood which can be replenished by drinking from enemies or innocents. It includes multiplayer gameplay called 'Storyteller', which allows one player to create a narrative for a group of players with the ability to modify the game dynamically in reaction to the players' actions.
Founded in March 1998, Nihilistic's twelve-man team began development of Redemption the following month as their first game. It took the team twenty-four months to complete on a budget of US$1.8 million. The team relied on eight outside contractors to provide elements that the team could not supply, such as music and artwork. The game's development was difficult: late changes to software forced the developers to abandon completed code and assets; a focus on high-quality graphics and sound meant that the game ran poorly on some computer systems; and the original scope of the game exceeded the game's schedule and budget, forcing the team to cancel planned features.
Screenshots from the game Vampire The Masquerade Redemption
System requirements Vampire The Masquerade Redemption for Mac Os:
Vampire's Ball Mac Os 11
- PowerPC G3/300 or faster;
- 128 MB RAM;
- Mac OS 8.6 or higher;
- 765 MB hard drive space;
- 8 MB VRAM