Trains & Things (itch) Mac OS
- Trains & Things is an economic RTS (real time strategy game). We are aiming for a well paced multiplayer focused RTS where you can have games that range from 30 minutes up to a couple of hours. We are aiming for a well paced multiplayer focused RTS where.
- MAC Rail was started to provide quality products ready to use for the modern model railroader. As a modeler myself and owner of the Michigan Interstate St. Clair Subdivision each product is designed with not only the modeler but operator in mind.
The #1 Train Simulator for Mobile, 50+ realistic 3D Train Types, Design Custom Environments, Regular content updates. With over 25M downloads on mobile, Train Sim is the realistic train simulator suitable for both adults and kids who enjoy trains. Control your more than 50 historical and modern trains which are perfectly recreated in 3D for your mobile device.
Verb: traintreyn
- Create by training and teaching
'The oldmaster is trainingworld-classviolinists';
- develop, prepare, educate - Undergotraining or instruction in preparation for a particularrole, function, or profession
'She is training to be a teacher'; 'He trained as a legalaid';
- prepare - Develop (a child's or animal's) behaviour by instruction and practice; especially to teachself-control
'Is this dogtrained?';
- discipline, check, condition - Educate for a futurerole or function
'They trained him to be a warrior';
- prepare, groom - Teach or refine to be discriminative in taste or judgment
'Train your tastebuds';
- educate, school, cultivate, civilize, civilise [Brit] - Point or cause to go (blows, weapons, or objectssuch asphotographic equipment) towards
'He trained his gun on the burglar'; 'Don't train your camera on the women';
- aim, take, take aim, direct - Teach and supervise (someone); act as a trainer or coach (to), as in sports
'He is training our Olympicteam';
- coach - Exercisein order toprepare for an event or competition
'She is training for the Olympics' - Cause to grow in a certainway by tying and pruning it
'train the vine' - Travel byrail or train
'She trained to Hamburg';
- rail - Draglooselyalong a surface; allow to sweep the ground
'She trained her longscarfbehind her';
- trail
- Public transportprovided by a line of railway carscoupledtogether and drawn by a locomotive
'express trains don'tstop at Princeton Junction';
- railroad train [N. Amer], railway train [Brit, Cdn] - A sequentiallyorderedset of things, events or ideas in which each successivemember is related to the preceding
'train of mourners'; 'a train of thought';
- string - A procession (of wagons, mules or camels) travellingtogether in single file
'they joined the wagon train for safety';
- caravan, wagon train - A series of consequenceswrought by an event
'it led to a train of disasters' - Piece of clothforming the longbacksection of a gown that is drawnalong the floor
'the bride's train was carried by her two youngnephews' - Wheelworkconsisting of a connectedset of rotatinggears by which force is transmitted, motion or torque is changed
'the fool got his tiecaught in the power train';
- gearing, gear, geartrain, power train, drivetrain
Derived forms: trained, trains, training
Type of: aftermath, check, consequence, contain, control, curb, develop, down [informal], drag, educate, exercise, fine-tune, hold, hold in, instruct, learn, make grow, mod [informal], moderate, piece of cloth, piece of material, polish, position, procession, public transport, read, refine, ride, series, study, take, teach, wheelwork, work out
Part of: engine, gown
Encyclopedia:Train, Hey Soul Sister!
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You are riding a metro train. And something is not quite right...
Can you solve this mystery and get out of the loop?
Controls
Trains Wikipedia
Mouse to look.
WASD to move.
Space to jump/progress through dialogues.
ESC or P to pause.
Credits
Developed by Theogen Ratkin for Ludum Dare #47 with the theme 'Stuck in a Loop'.
- All models were created by me.
- Textures taken from freestocktextures.com, wildtextures.com and texturelib.com.
- Song 'Shipping Lanes' by Chad Crouch.
- Train sound by be_a_hero_not_a_patriot.
- Doors sound by Azvinz.
- Train stop sound by VlatkoBlazek.
Status | Prototype |
Platforms | Windows, macOS, Linux, HTML5 |
Rating | |
Author | THE0R |
Genre | Adventure, Puzzle |
Made with | Unity, Blender, GIMP, Audacity |
Tags | 3D, Ludum Dare 47, Relaxing, Trains |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Ludum Dare, Source code |
Trains & Things (itch) Mac Os 11
Install instructions
The Jam Version is the version that was originally submitted to Ludum Dare.
Download
Development log
- Update 0.3.0Oct 10, 2020
- Hotfix 0.1.1Oct 05, 2020
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good
Thanks for playing and recording your gameplay! It helped me to understand a couple of things that I think I could improve. ;-)
A nice game! Agree that the plot could be a little more involved, or maybe you could just add more detail to the environment and more stuff the player can interact with (like someone left a book, a few banana peels here and there, idk).
You could probably make the movement a little smoother. As far as I can tell, right now the player just moves in a specific direction when a key is pressed. You could instead make the player accelerate a little toward the maximum speed, and/or make the camera wiggle sideways, imitating human movement (but not too much, otherwise the game would feel too console-ish, - but that’s just my taste).
I noticed you can double-jump in the game: not sure if it’s a bug, but it doesn’t seem to be particularly useful.
You could also add a simple distance fog - right now the far clipping plane is noticeable if you look from the first/last car into the tunnel.
The lamps seem to be point lights? I don’t know much about Unity but I’d guess that it should have support for area lights to make the scene look more realistic.
By the way, I tried the usual Linux version an it didn’t work for me, exiting without any errors reported. The GL Linux version worked, although with noticeable artifacts - a lot of what seems to be z-fighting (in both the scene and the shadow maps) and floating-point issues. Looks like you do already know about this issues, but I’ll add a few screenshots anyway, in case it helps.
Thank you for playing my game and for taking your time to write such a detailed feedback!
I agree with you on every point. I want to add more meaningful story, interactions and dialogues, because the game is a bit short at the moment.
I guess the movement is a bit unnatural without acceleration. And the double jump is a bug that is caused by incorrect coyote time calculation (I reused first-person controller from my previous game that was a platformer), I will disable it altogether. Head bobbing is something I would like to implement.
Definitely doing distance fog, I wanted to do it but just ran out of time.
I’ll look into area lights, Unity seems to support them but you have to bake them into lightmaps.
And yeah, that z-fighting issue on OpenGL version, I have no idea why it’s happening. I’ll try to move the objects further apart, maybe it will fix it. It’s a critical issue for me, since I’m a Linux player as well.
I’ve just fixed the Z-fighting issue! By increasing near clipping plane.
I came for the game, I stayed for the game development discussion
Ha ha, it’s cool that someone finds it interesting! Most fascinating stuff in games tends to happen behind the scenes.
Thanks! I’ll work on improving the story and other aspects of the game! It’s still very unfinished.