Phantom Fuse Mac OS
Download Fuse for macOS for free. Fuse for macOS is a macOS port of The Free Unix Spectrum Emulator (Fuse) (an emulator of the 1980s home computer and various clones). To uninstall FUSE for OS X open the FUSE for OS X system preference pane and click the Uninstall button. If the two preference panes are still there after running both uninstalls, then just right-click on them and select the 'Remove. Preference Pane' option. And reboot your Mac. Version 1.2.0 of the ZX Spectrum and related machines emulator Fuse for Mac OS X has been released. Changes since version 1.1.1.1: New features: Add Currah µSource emulation (Stuart Brady). Add Didaktik 80/40 emulation (Gergely Szasz). Emulation core improvements: Allow continuing RZX recordings if there is a final snapshot in the RZX (Sergio. IPhone and Mac sales are way up from the start of the pandemic. Meanwhile, Apple's crucial Services business hit another all-time high. Velazco, 18 hours ago. Twitter Facebook Reddit Mail.
Developer | Microsoft Corporation |
---|---|
Written in | Assembly language, C, C++, C#, Sing# |
OS family | Language-based systems |
Working state | Discontinued |
Source model | Source-available (through Shared Source Initiative) |
Initial release | 2007; 14 years ago |
Final release | 2.0 / November 14, 2008; 12 years ago |
Available in | English |
Platforms | x86 |
Kernel type | |
Default user interface | Command-line interface |
License | Microsoft Research License |
Official website | research.microsoft.com/en-us/projects/singularity |
Singularity is an experimental operating system (OS) which was built by Microsoft Research between 2003 and 2010.[1] It was designed as a high dependability OS in which the kernel, device drivers, and application software were all written in managed code. Internal security uses type safety instead of hardwarememory protection.
Operation[edit]
The lowest-level x86interrupt dispatch code is written in assembly language and C. Once this code has done its job, it invokes the kernel, which runtime system and garbage collector are written in Sing# (an extended version of Spec#, itself an extension of C#) and runs in unprotected mode. The hardware abstraction layer is written in C++ and runs in protected mode. There is also some C code to handle debugging. The computer's basic input/output system (BIOS) is invoked during the 16-bit real mode bootstrap stage; once in 32-bit mode, Singularity never invokes the BIOS again, but invokes device drivers written in Sing#. During installation, Common Intermediate Language (CIL) opcodes are compiled into x86 opcodes using the Bartok compiler.
Security design[edit]
Singularity is a microkernel operating system. Unlike most historic microkernels, its components execute in the same address space (process), which contains software-isolated processes (SIPs). Each SIP has its own data and code layout, and is independent from other SIPs. These SIPs behave like normal processes, but avoid the cost of task-switches.
Protection in this system is provided by a set of rules called invariants that are verified by static program analysis. For example, in the memory-invariant states there must be no cross-references (or memory pointers) between two SIPs; communication between SIPs occurs via higher-order communication channels managed by the operating system. Invariants are checked during installation of the application. (In Singularity, installation is managed by the operating system.)
Most of the invariants rely on the use of safer memory-managed languages, such as Sing#, which have a garbage collector, allow no arbitrary pointers, and allow code to be verified to meet a given computer security policy.
Project status[edit]
Singularity 1.0 was completed in 2007. A Singularity Research Development Kit (RDK) was released under a shared source license allowing academic non-commercial use, and is available from CodePlex.[2] Version 1.1 was released in March 2007 and version 2.0 was released on November 14, 2008.
Similar projects[edit]
- Inferno, first created in 1995, based on Plan 9 from Bell Labs. Programs are run in a virtual machine and written in Limbo instead of C# with CIL.
- JavaOS, a legacy OS based on the same concept as Singularity.
- JNode, an OS similar in concept to Singularity, but with Java instead of C# with CIL.
- JX, a Java OS that, like Singularity, uses type safety instead of hardwarememory protection.
- Phantom OS, a managed OS.
- SharpOS, a former open source effort to write an operating system using C#.
- MOSA, a .NET Framework compiler and operating system using C#.
- Cosmos, an open sourcebuilding blocks toolkit for developing an OS using C#
- TempleOS, an open source ring-0 operating system with JIT compiler.
See also[edit]
- Language-based system, general kernel design using language-based protection instead of hardware protection.
- Spec#, programming language derived from C# by adding Eiffel-like design by contract.
- Sing#, programming language derived from Spec# by adding channels and low-level constructs; used to build Singularity.
- Midori, a Microsoft-developed microkernel-based operating system mooted as a possible successor to Microsoft Windows by some members of the information technology (IT) press. Based on and related to Singularity.
References[edit]
- ^Source code history on CodePlex
- ^'Singularity RDK - Home'. Retrieved 2016-06-08.
External links[edit]
- Singularity Design Motivation and an overview of the Singularity Project[permanent dead link]
- Singularity source code on CodePlex
- Singularity: A research OS written in C# an interview of the Channel 9 team to Jim Larus and Galen Hunt (video & thread)
- Singularity III: Revenge of the SIP, an interview of the Channel 9 team to 3 researchers of the Singularity Project Team (video & thread).
- Singularity IV: Return of the UI, a demo of Singularity actually running (video & thread).
- Singularity Revisited, an interview of the Channel 9 team to 4 researchers of the Singularity Project Team (video & thread)
What is macFUSE?
macFUSE allows you to extend macOS's native file handling capabilities via third-party file systems.
Features
As a user, installing the macFUSE software package will let you use any third-party FUSE file system. Legacy MacFUSE file systems are supported through the optional MacFUSE compatibility layer.
As a developer, you can use the FUSE SDK to write numerous types of new file systems as regular user space programs. The content of these file systems can come from anywhere: from the local disk, from across the network, from memory, or any other combination of sources. Writing a file system using FUSE is orders of magnitude easier and quicker than the traditional approach of writing in-kernel file systems. Since FUSE file systems are regular applications (as opposed to kernel extensions), you have just as much flexibility and choice in programming tools, debuggers, and libraries as you have if you were developing standard macOS applications.
How It Works
In more technical terms, FUSE implements a mechanism that makes it possible to implement a fully functional file system in a user-space program on macOS. It provides multiple APIs, one of which is a superset of the FUSE API (file system in user space) that originated on Linux. Therefore, many existing FUSE file systems become readily usable on macOS.
Phantom Fuse Mac Os X
The macFUSE software consists of a kernel extension and various user space libraries and tools. It comes with C-based and Objective-C-based SDKs. If you prefer another language (say, Python or Java), you should be able to create file systems in those languages after you install the relevant language bindings yourself.
Phantom Fuse Mac Os 8
The filesystems repository contains source code for several exciting and useful file systems for you to browse, compile, and build upon, such as sshfs, procfs, AccessibilityFS, GrabFS, LoopbackFS, SpotlightFS, and YouTubeFS.