Glow Air Hockey Mac OS

Posted on  by

Glow Air Hockey free download - Adobe AIR, Air Warrior II demo, Kies Air, and many more programs. SYNERLOGIC Mac OS (Big Sur/Catalina/Mojave) Reference Keyboard Shortcut Cheat Sheet Sticker - White Vinyl, No-Residue Adhesive, Size 3'x2.5'- Compatible with Any MacBook Air/Pro/iMac/Mini 4.7 out of 5 stars 56.

Glow Air Hockey Table

Mac

Glow Air Hockey Mac Os Catalina

Glow Air Hockey Mac OS
Unity3Dā€Ž > ā€Ž

Ultra Air Hockey DX


Ultra AirHockeyDX is the award-winning, deluxe, 3D, multiplatform, version of the 2D, Ultra Air Hockey (Standard) PC version. It has all of the standard edition's features, as well as more music, more sound effects, more announcer guy, and 3 game modes (Air Hockey, Pinball, and Battle modes). Most importantly, the application is multiplatform, and is EagleSoft Ltd's first professional indie video game title! The game is available for Windows 7, Mac OS X, Linux 10.04, and also for Android! The game was created for fun, as an upgraded version of the standard PC version of Ultra Air Hockey featuring deleted content and material, and for a graded Fundamentals of Software Engineering class with Dr. Acharya at Robert Morris University. Among other achievements, it won a Software Engineering Award at RMU in Spring 2015.

#=Powerups only available in Air Hockey/Battle Mode
$=Existential powerup
&=Goal powerup
  • Features
    • *3 Different Modes
        • Standard Air Hockey
        • 2 goals
        • Same as Air Hockey mode
      • *4-Player Battle Mode
        • Same as Air Hockey mode
        • But with 4 goals
        • Red vs. Blue vs. Green vs. Yellow
  • Each difficulty has a different length for the goals
    • Easy (small goal)
    • Hard (largest goal)
  • Powerups
    • Powerups are collectible by hitting powerup box with puck/pinball
      Puck/pinball turns into color of stick/flipper that hit it
      Powerup is then kept in reserve in the powerup HUD until player uses it
    • Once used, powerups will run and process until 1 of 4 conditions are met, depending on the powerup type
      • $Existential
        • Powerup will run until all of the powerup's spawn objects are destroyed
      • ^Timer
        • Powerup will run until the powerup's song is over
      • &Goal
        • Powerup will run until the next goal
      • !One-Left
        • Same as Existential, but will run until there is only one object left
      • ^*#Army
        • Creates one AI teammate paddles for human user
        • Helper repels puck
      • *%Ball Saver
        • Puts ball saver into user's goal
        • Ball Saver is destroyed after 3 hits
      • ^#Big stick
        • Makes your paddle x3 bigger
      • $Blockade
        • Puts a giant wall on table
          • In Air Hockey/Pinball Modes
            • Placed in center of table in a line
          • In Battle Mode
            • Placed in center of table in a cross shape
        • Blocks offensive attacks by the opponent
        • Consists of 8 pieces per wall
        • Each piece can be destroyed after 3 hits from puck/pinball
      • ^Bumpers
        • Puck/pinball and paddles physically interact with them!
      • Speeds up game time scale, physics, and sound effects
      • Causes visual distortion effect
      • ^*Gravity Well
        • Gravity well can be 'kicked' around the table with paddles
        • Attracts puck/pinball towards it
      • Puck/Pinball has until end of powerup's song until it explodes
      • Can kill flippers/sticks if explodes on them, similar to 'kill opponent' powerup
      • Goals made with the hot potatoe will kill the goal's owner
      • ^Invisibility mode
        • Makes players invisible for a brief amount of time
        • Turns off the lights
        • Paddles/flippers will glow in the dark
      • Opponent's paddle/flippers is/are taken out of the game until next goal
      • Creates 3 pucks/pinballs in play!
      • Extra pucks/pinballs will disappear on goal
      • ^*Portals
        • Creates a blue and red portal on table
        • Puck/pinball that goes into one portal pops out the other
      • ^*Ramps
        • Creates x4 ramps on table
        • Puck/pinball can jump off them into the air
          • Going over flippers/sticks
          • Never goes off table, due to invisible boundaries
      • ^*Shield
        • Creates a force field shield around stick/flippers
        • Deflects pucks/pinball with a vastly increased velocity on collision
      • ^Slowmo
        • Slows down game time scale, physics, and sound effects
        • Causes visual distortion effect

  • Graphics
    • *Real-time, 3D graphics
    • Original 2D sprites
    • Public domain, classic .mod chiptunes
    • *~x42 chiptunes (from modarchive.org and elsewhere)
      • *~x30 for the powerups
        • (16 powerups x2 for Air Hockey/Battle and Pinball modes)
      • *~x9 for Mode/difficulty combos
        • 3 difficulties per mode, x2 modes (Air Hockey/Battle and Pinball modes)
          • x1 for Air Hockey, Battle, and Pinball modes
  • Sound effects
    • *~x75 Realistic, original, exciting sound effects and announcer guy clips!
      • *Environmental sfx
      • *Powerup sfx
    • Creative Common sounds from Freesound.org
    • Announcer proclaimes
      • 'Goal!' on a goal
      • What the current score is
      • Who is winner
      • *Menu/Options Items
      • *The current powerup collected and used
  • *Smooth 3D awesomeness!
  • Intelligent CPU AI!
  • *Accurate and realistic pinball and air hockey physics!
  • Options
    • Can select
      • Game mode
      • Difficulty
      • In-game username
      • In-game email
    • Can toggle on/off
      • Powerups
      • Music
      • Sfx
      • Announcer
Source Code and Fundamentals of SE class documentation
(You willneed Microsoft Project and yED to view some documents)
V1.1 (Win/Mac/Linux/Android)

Sub-pages: