Beware The Faerie Food You Eat Mac OS

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Beware the Faerie Food You Eat —A Twine Game made for the 2015 Wag Challenge— They say that some of the faerie folk can grant wishes, that they can give gifts to that who gain their favor. Now, you've found a portal into their world and you're ready to step through and claim that prize. Follow/Fav Beware the Faerie Food You Eat By: demon lilith Ellen stopped believing in fairy tales when she was a child, but her faith in a rational world is challenged when she's forced to navigate the Courts of the fair folk in order to earn her cousin's safe return to Earth.


Stories of Manannan MacLir
and the Associated Faerie Lineages of
Gods, Bards, Artists, Mages, and Warriors

Introduction


This web site is a description of a modern person's spiritual journey into an ancient Celtic world.

I traveled to Irelandwith an interest in pre-Christian Celtic religion and folklore, andreturned with a gateway to the gods of the Fair Folk. It was a surpriseencounter since I was neither pagan nor Wiccan, and much of my previousreligious experience had been Buddhist.

I explored the west coast of Ireland,visiting sacred wells, abandonedchurchyards, the stony Burren, assorted passage tombs, stone circles,and ancient dolmens (ritual markers), and the reconstructed beehivehuts of the coastal dwellers. These western areasmaintained more of the older traditions that had died off in easternIreland.

I met with a story-teller (shannachie)of the old tradition who proceededto drink heavily as he described an event that occurredon alonely dark road when he was in his early teens. He was captured byFair Folk and brought to a faerie wake, but he refused to eat anything,knowing that taking their food would pull him into the faerie world fortheremainder of his life.

He went on to tell of Biddy Early, awise woman with a magic faerie tincture that could heal any ailmentwhenthe prayers for healing done by local Catholic priestsdid little.

There are not as many storytellers asthere once were, and it is hardto find older sacred sites. They are generally notmarked unless they are on the tourist routes, and few of the localpeopleknow the history. I looked for a hill dedicated to a Celtic goddess,andeventually, someone could point the way there.I crisscrossed rural roads in the car though woodsand pastures, making my way upward.

I stood on the side ofthe sacred mountain in the rain, where once there were processions forthefaerie queen, and now there were only cows grazing.

But the Fair Folk were still accessiblethrough that place, though the connection was a bittenuous. The queen appeared to me with her mages and nobles and greetedme.We spoke of the material world, and its relation to the Fair Folk, andshetried to find a role for me in relation to her people. She first triedbardsince I had written poetry and played music, and then artist since Ihadbeen a painter, but neither quite fit. The final decision was that Ishouldbe an emissary or perhaps publicist for their tradition, and in theyears since thatgray, rainy day, I have been learning about their culture.

There are different lineages among theFair Folk. The members of theselineages are not sentimentalized glowing children, and they are notpersonifications ofcuteness or sweetness, or even playful tricksters. Nor are the FairFolkthat I know the dangerous, dishonest and volatile characters of Irishfolklore, who steal maidens and children away to their worlds for theirownselfish ends.

The lineage that I am familiar with isthat of King Manannan and his QueenFand. They have an impressive paradise composed of ocean imagery, forManannan is the old sea god of Ireland. They were hesitant aboutcreating this web site initially, but Manannan decided that publicitywasgood for gods and could serve to unite the ancient and modern worlds.Themages agreed more hesitantly, being concerned that no confidentialinformation should be included.

Thus, this site will have more generaldescriptions of deities andenvironments, but the more personal aspects of contact with thesupernatural worlds will not be included.

This site is divided into the followingareas.

  1. Magiciansand Wizards - The Fair Folk versus Harry Potter

Introduction The Fair Folk as Counselors The Water Maidens of Healing Manannan Mac Lir Merlin Taliesin The Fair Folk versus Harry Potter The Dagda - The Dark Man and the Green Man Bridget or Bridie The Role of the Bard Manannan's Horses The Society of the Fair Folk Origin Stories of the People of Manannan The Elasticity of Time The Place of Transformation Building the Realms of theFair Folk Lir and Danu Lugh and theMorrigan Anya, Daughter of Manannan Manannan's OceanKingdom The Ancient Roads to theFairFolk Traveling Between theWorlds Research Methodology Aengus, The Poet God of Love, Romance, and Meaning Conclusion
Home
Copyright © 2005-2010, J. Denosky, All Rights Reserved
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Rogue

Developer: A.I. Design
Publisher: Epyx
Platform: Mac OS Classic
Released in US: 1985

This game has hidden development-related text.
This game has unused graphics.
This game has unused text.
This game has debugging material.
This game has anti-piracy features.

Rogue is the game that roguelikes are like.

Monster Descriptions

This unused flavor text appears in a set of 26 resources of type MTXT (presumably for 'monster text'). The monsters' names aren't included, but the resource IDs are ASCII code for each creature's letter in classical text-based Rogue (65 = A = Aquator), making them easy to match up. Typos have been reproduced faithfully.

AquatorThis normally aquatic creature has adapted to the environment of the Dungeons of Doom by continuously spraying it's surroundings with a liquid it secretes from the top of it's head. Seems relatively harmless.
BatFidgety, annoying creatures that seem to be lurking around every corner in the Dungeons of Doom.
CentaurCentaurs are peaceful creatures whose chief joys in life are eating and sleeping. When deprived of either of these things, they can be quite fierce.
DragonYendor kept a few of the behemoths in the deepest parts of the Dungeons. Besides their powerful bite, they have breath which can fry your hair at 60 feet.
EmuThe presence of these large flightless birds in the Dungeons of Doom can only be explained by the legends of Yendor's bizzare sense of humor. Although they look harmless, they have a vicous kick.
Venus flytrapThese prehistoric ancestors of the modern plant once ruled the planet. Now they survive only in the Dungeons of Doom.
GriffinFlying and clawing his way into your heart, this little fellow can render you into bird food in a matter of seconds. As you die, it will be a great comfort to know that Gryphons are mythical.
HobgoblinThese manlike creatures think that they own the upper levels of the Dungeons of Doom and greatly resent any intruders. They show this resentment by attempting to kill and eat any intruders they find.
Ice monsterYendor gathered mineral water from all over the world to make these chilling creatures. They can give you the cold shoulder from quite a distance.
JabberwockYendor was renowned for having the world's larget collection of these pernicious beasts. He was dissapointed when nobody came to see them.
KestralThese small falcons don't usually attack humans, but when driven by hunger and the frustration of being imprisoned in the Dungeons of Doom, they'll do anything.
LeprechaunThese small, quick and intensely greedy creatures can not be tricked out of their gold. They can be beaten out of their gold, but they are more likely to walk away with some of your treasure.
MedusaBeware of this ugly beast. One look at the face of a medusa can reduce even the most experienced adventurer to a quivering pile of monster chow.
NymphThese sly creatures appear in the form of a human female. Once they take notice of you, guard your possesions, because nymphs have quick hands and an affinity for magical items.
OrcThese fierce fighters were hired by Yendor to guard his underground treasure. Over the years they have come to regard the gold in the Dungeons as their own and will attack anyone seen carrying some.
PhantomThese shadowy finds 'live' deep in the Dungeons of Doom. Watch out for them, if you can.
QuaggaIf zoologists knew that these ancestors of the modern horse lived in the Dungeons of Doom, perhaps they'd attempt its horrors, just to get a look. These have been specially bred by Yendor for their fighting ability.
RattlesnakeThese huge snakes do not bark, so watch out for their bite.
SlimeSlowly, over many centuries, the garbage of the dungeon began to take on a life of it's own Now these lumpy beings meander endlessly through the halls ...
TrollContrary to popular myth, these are not friendly.
Ur-vileRumored to have been brought in from another dimension by Yendor. A massive mouth filled with razor-sharp teeth, fists the size of basketballs and an unquenchable appetite for human flesh. Not a pretty sight.
VampireShrouded in mist, these creatures live by draining away the life essence of their victims.
WraithAlthough these creatures appear insubstantial, there is nothing insubstantial about their attacks, which can be quite draining.
XerocAnother creatured rumored to have been brought by Yendor from another dimension. As you aleady know, they have the ability to disguise themselves as almost anything.
YetiImported from the highest Himalayan peks, long confinement in the dungeon has turned these normally placid creatures into fierce killers.
ZombieThese creatures are the reanimated bodies of the once dead adventurers who didn't quite make it out of the Dungeons of Doom. A similar fate awaits you unless ...

CNTL resource 258 defines a button related to the missing monster examination feature, although its size is set at zero pixels:

Eye Cursor

This ResEdit screenshot shows an unused cursor, its mask, and how it would appear against various backgrounds. The pixel marked with an 'x' is its hot spot.

Faerie

This might have been what you used to examine the monsters.

Photo

Mac

PICT resource 6 is this photograph.

Debugging Tools

Resources for the traditional 'wizard' debugging mode remain in the game, but there's no apparent way to activate them. In wizard mode, this menu would have been added to the menu bar...

...and the 'Create Object' command would have invoked this dialog box (DLOG 109).

Also present are two error alerts that differ in severity. ('Mr. Mctesq' is a nickname of one of the creators, short for 'Michael C. Toy, Esquire'.)


(Source: Chuq Von Rospach)

Copy Protection

In later revisions of Epyx's Rogue for PCs, a pirated copy would field monsters that dealt six times as much damage, making it difficult to survive even one level. Your tombstone would then honor 'Software Pirate, killed by Copy Protection Mafia'.

The Macintosh version simply refuses to start until the master disk is supplied, but the strings 'Software Pirate' and 'Copy Protection Mafia' do exist in CODE resource 256. Apparently the PC anti-piracy scheme was either abandoned, or implemented as a second layer of protection that has yet to be discovered. (The only hacked version in circulation disables all signs of copy protection.)

Hidden Rank

Beware The Faerie Food You Eat Mac Os 11

CODE 256 also includes a list of character ranks, from 'Guild Novice' up to 'Wizard'... and then 'Cheater'. It's unknown what it takes to receive this title.

Beware The Faerie Food You Eat Mac Os Download

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